Made for the Game Makers Toolkit Game Jam in 2017
https://busalonium.itch.io/bomb-blob
Design, programming, art, and music by me.
Made for the Game Makers Toolkit Game Jam in 2017
https://busalonium.itch.io/bomb-blob
Design, programming, art, and music by me.
Made for the 2015 Global Game Jam. I was one of two programmers/designers. I also did all the writing.
Coal Control was made over the course of my final year at University. I worked with a small group for this project. All the coding in the game was done by me, as well as a large portion of the level design.
It was designed for mobile platforms.
PC version: http://alexdrimlgames.thorsthundershack.com/Coal_Control_PC.zip
Mac version: http://alexdrimlgames.thorsthundershack.com/Coal_Control_MAC.zip
Android version: http://alexdrimlgames.thorsthundershack.com/CoalControl_AndroidBuild.zip
I coded this game for the 48 hour game making challenge. I was in a team with four other members, Sean Warton, Kylie Halley, Andrew Stein, and Benjamin Osborn.
These are some of the games I made while studying game design at Griffith university.
WIndows Version: Romancewindows
I made this puzzle-platformer in 2011 using processing.
Mac: LaserPonyMac
Windows: LaserPonyWindows
Made in 2011 with processing.
This was made in processing in 2011.
It is based off of the classic arcade game “Asteroids.:
Windows Version: AsteroidWindows
Linux Version: AsteroidsLinux
This game was made in Unity as the end of 2012.
It can be played with a keyboard, but a controller is recommend.
The art in this game was created by Sean Warton.
I made this in processing in 2011. You play as Epona from The Legend of Zelda.
WASD to move
Space to run (This depletes your carrots, carrots recharge over time)
Run up to a fence to jump over it.
Use your mini-map to find Link or Sheik, then follow Navi to the next destination.
Windows Version: Link.windows
There’s even a Linux version: Link.linux
Billy and the Dragon is an interactive story for children made in Adobe Flash.