University Projects

These are some of the games I made while studying game design at Griffith university. They are mostly games made in only a few weeks when I was starting to learn game development.

Coal Control (Final year project)

Coal Control was made over the course of my final year at University. I worked with a small group for this project. All the coding in the game was done by me, as well as a large portion of the level design.

It was designed for mobile platforms.

PC version:

Mac version:

Android version:

Romance The Game

Mac Vercion: Romancemacosx

WIndows Version: Romancewindows

Romance The Game was made in 2011 using processing. It is a puzzle-platformer that uses mechanics as metaphor to tell the story. I did the programming and art.

Laser Pony

Linux: LaserPonyLinux

Mac: LaserPonyMac

Windows: LaserPonyWindows

Laser Pony was made in 2011 with processing. It’s an action game I guess, it’s pretty dumb. I did the programming and art.


Mac Version: AsteroidsMac

Windows Version: AsteroidWindows

Linux Version: AsteroidsLinux

This was an remake of asteroids made in processing in 2011. I did the programming and art.

Odin’s Vengeance


Odin’s Vengeance was made in 2012 in Unity. I did the programming.


Mac Version: Link.macosx

Windows Version:

There’s even a Linux version: Link.linux

A game where you play as Epona from the Legend of Zelda. I did the programming and art.

Billy the Dragon


Billy and the Dragon is an interactive story for children made in Adobe Flash.  I did the programming and art.