These are some of the games I made while studying game design at Griffith university. They are mostly games made in only a few weeks when I was starting to learn game development.
Coal Control (Final year project)
Coal Control was made over the course of my final year at University. I worked with a small group for this project. All the coding in the game was done by me, as well as a large portion of the level design.
It was designed for mobile platforms.
PC version: http://alexdrimlgames.thorsthundershack.com/Coal_Control_PC.zip
Mac version: http://alexdrimlgames.thorsthundershack.com/Coal_Control_MAC.zip
Android version: http://alexdrimlgames.thorsthundershack.com/CoalControl_AndroidBuild.zip
Romance The Game
WIndows Version: Romancewindows
Romance The Game was made in 2011 using processing. It is a puzzle-platformer that uses mechanics as metaphor to tell the story. I did the programming and art.
Laser Pony
Mac: LaserPonyMac
Windows: LaserPonyWindows
Laser Pony was made in 2011 with processing. It’s an action game I guess, it’s pretty dumb. I did the programming and art.
Asteroids
Windows Version: AsteroidWindows
Linux Version: AsteroidsLinux
This was an remake of asteroids made in processing in 2011. I did the programming and art.
Odin’s Vengeance
Odin’s Vengeance was made in 2012 in Unity. I did the programming.
Link
Windows Version: Link.windows
There’s even a Linux version: Link.linux
A game where you play as Epona from the Legend of Zelda. I did the programming and art.
Billy the Dragon
Billy and the Dragon is an interactive story for children made in Adobe Flash. I did the programming and art.