Accolades

  • 2013 – My team’s student project “Coal Control” was awarded both “Overall Highest Achievement in Games” and “Audience Choice Awards in Game Design”
  • 2015 – My team’s 48 hour game making challenge entry “SOL” was given the award for best game in the newly pro category.
  • 2016 – My team’s 48 hour game making challenge entry “Help We Summoned A Love Giant” was given the award for best game in the pro category.
  • 2017 – Gerrymander, which I programmed, wrote dialogue for, and designed, was a finalist in the Australian Game Developer Awards during MIGW.